Whiplash's UO Blog of Awesomeness

December 30, 2014

Hello there

Filed under: Uncategorized — whiplashob @ 6:19 pm

Figured this blog has been way over due for an update on what I have been up to for the few that come around here once in a blue moon.

Things have been fine and dandy in the life of Whiplash though work has taken as immense amount of my time along with trying to make as much time for my loved ones. Sadly, this leaves very little time for gaming over the past few years though I am trying to get back into the swing of things.

I have been jumping between games quite frequently though I have settled on 3 games that I alternate:

  • Dota 2
  • Final Fantasy XIV: A Realm Reborn
  • And… Ultima Online

Yep, still can’t give up on that game. I still find it an amazingly deep experience that I have yet to find anything similar to it. Unfortunately, my old home is in a depressingly sad state though I wish it only the best and hope people still come to enjoy it for what it is. I have jumped between many of the “big” UO shards, namely: UOF, ABCUO, Zenverra, but have oddly settled on the shard of Excelsior which many may find very odd.

Excelsior is a non-PvP 52x shard where you have the ability to become essentially a demi-god given enough time/resources. Which is odd as I was among the few who were stringently opposed to Oblivion implementing it’s 52x cap. The difference being with Excelsior is that it is balanced entirely around this and the developers have done an amazing job creating content and events for players of all levels. Sadly with Oblivion I feel players appreciated their new found power then realized nothing was fun anymore after they reached the few goals left on the shard that could easily now be completed solo with little thought.

Fortunately with Excelsior it is incredibly difficult to reach every single goal. Simply finishing a “relayer” (basically you can level a weapon, assign stats then ‘relayer’ it into a different slot) set will cost you minimum 500 million gold which is impossible for most casual players. Along with that you have staff run grand auctions to act as a hefty gold sink. Excelsior has done an excellent job at managing it’s economy in a very old game. The fact that I can have 200 million gold and still feel poor is both a scary and interesting thought.

stats“End-game” level stats. Price: 750 million

1

“Diablo” mount. Price: 100+ million

The shard definitely isn’t for everybody. The grind from a mid-tier player to an end-game player is insanely steep and not for everyone (unless you can script..). But, who really needs to be an end-game player when you’re still enjoying yourself. It’s a simple label and a couple numbers that are higher than others but it’s not really necessary. But, for those looking for a new, casual experience and looking to just play some old fashioned UO killing monsters and collecting items. I encourage you to give Excelsior a look at http://www.uoex.net

I plan to upload some old videos from Oblivion when I have time. Undecided whether or not I’ll filter out the audio or leave it in tact yet though..

Also thinking of uploading some of my private UO scripts e.g. EasyUO gold farmers/AFK doom rail scripts as I’m sure others would benefit from them and I have no real use to keep them private anymore but we shall see.

Lastly, to any of my old E*E boys that may drop by I hoped you guys had an amazing Christmas and a happy new year and I hope everyone is doing well wherever they are now.

Till next time amigos.

April 23, 2011

This games stupid

Filed under: Uncategorized — whiplashob @ 4:17 pm

1000 luck ~ flat 10% = 1 in 10r … 1in60mo
1/32precal
r = 25m gpr = 13.5k

= 323r … 1938mo
= 134h  … 5.6days/played … 4.36mill/earnt

sheer dumb luck vs moving average? lololololol

March 24, 2011

lololololol

Filed under: Uncategorized — whiplashob @ 4:44 am

December 11, 2010

Good times had by all

Filed under: Uncategorized — whiplashob @ 2:06 pm

I’ve been meaning to write this post for a good while but have struggled to, not due to lack of time, but simply because of the same feeling you get having to wish a good friend farewell. I’ve been on Oblivion for a long time, under many alias to the point very, VERY few people actually know who I am. I’ve stayed, played and a good portion of my happy youth was spent on Oblivion. During middle-school, shortly before Oblivion converted to 55i, being that my house only had a single computer at the time which was in my brothers room, I would wake up at the wee hours in the morning just so I could play with everyone I had befriended. This was the start of what has become a very good memory in my life.

I loved UO for how shallow it appeared and how deep it really was. I enjoyed doing the simple hunt, the thrill of my first “duel”, to simply bank sitting with my seventy-five K trashite plate mail suit. The early days were certainly much different to what UO is now and to be brutally honest, they sucked. Did you know if you healed or moved at ALL in a duel, you were disqualified? Everyone knew the game very well those days. What was truly memorable was the people.

You had all sorts of people, from a variety of cliques, from a variety of play styles. You had people that knew the game inside out and never died because they knew how imbalanced vampire blood was (you could setup a certain macro since the death packet was slightly delayed, meaning if you went below 0 HP you still lived if you had the macro running), you had people that were friendly to absolutely anybody from new player to veteran, you had the despicable, ruthless, and hated players, and then you had the players that appeared good whom everybody loved, then got onto staff and deleted peoples items for fun (roleplayers).

Oblivion was a shard, even to this day that has always been shallow in appearance, and deep in actuality. It troubles me that we stand at this point in debate, that we forget, Oblivion has always been about rewarding players that play now-and-then, but also, further rewarding those players that are willing. Very few people achieved what Muggz was able to achieve with legendary items, no person complained, we all simply accepted that he deserves what he gets for working that damn hard. Oblivion was about the attitude.

Oblivion was a place where you could never achieve everything. There was always something out there you could strive for, and most importantly something you could WORK for. You could spend days and days collecting diamonds to try and get lucky with making a legendary piece of armor, you could kill the fire llama continually hoping for a drop, or you could simply work on a kick ass bank sitting suit. Whatever your play style was, no matter how shallow or deep your goal was, there was a place for you on Oblivion.

Unfortunately times change, people know less about the game, less about why they play, less about how to remedy things. People don’t understand mechanical changes aren’t a solution to systemic problems. Nor do people understand that correlation doesn’t equate to causation, people are wrapped up about doing a good job at the wrong time, and people forget to question could this “possibly” be nonsensical and unproductive? You have people playing various new games and thinking it would work for UO (lets implement Entropia’s systems while we’re at it, idiots).

This doesn’t mean I’ll be gone for good, nor are other people though I will not speak on there behalf. This simply means I shall be withdrawing from any sort of communal activities and drastically reducing my play time. I shall simply become just another vet that logs on sporadically not giving a flying fuck about anyone else or the shard. I have worked too damn hard, helped far too many people, developed too many relationships to see that all evaporate because of two months of nonsensical stupidity.Chances are I will eventually return but for the foreseeable future that is unlikely.

I don’t wish to be bitter, nor do I resent anyone on the shard besides Degore (go fuck yourself). I have always strongly believed in our staff from good times to the bad. To the current staff I wish you the best, you have done an inspiring job from Fester’s well thought decisions, Erast’s brilliant technical support, Animata’s joyful disposition that leaks onto those she touches, Nox’s brilliant mechanical knowledge and sensible approach to problems, Tyr’s maturity and poise upon adversity, Tremor’s I’ll be sober tomorrow attitude and anyone else I’m forgetting, great job keeping this amazing community going. Last but not least thanks to Electro for keeping the shard up for so long and showing interest in getting the shard back on track (though you took bad biased advice). I wish the best to Oblivion and all the people that continue to play there. I have many fond memories that I will sincerely treasure for the rest of my life. So, from the bottom of my heart, thank you to everyone that has made Oblivion, an amazing, wonderful experience.

In no particular order I’d like to thank the following players:

  • Ironfist and Sir aZn for being my first real UO buddies and being great people. Wherever you guys are I hope you’re doing great and wish you the best in life if you read this.
  • Ryan for teaching me about taking my game up to the next level with theory crafting and applying technical knowledge. Also, thanks for maintaining my UOProxy server for all these years and supplying me a US IP.
  • Knights of Honor for being a great guild of people bar Marduk for cheating horrendously (BTW I killed your shadowlands zostrich and fire llama, oh and I cursed your invulnerability plate.)
  • Himuro Kenshin for not giving a shit about UOs cliques and destroying the “best” of Sphere. You beat Sphere, congratulations. Except, you got banned, idiot.
  • Magnus for supplying me with unlimited +13 weapons and being an all round baller.
  • Blaze for smelting spectral plate mail in the middle of Vesper. Good times.
  • Tahu for helping me start up on RunUO after an extended break. Yep, surprise, we were actually good friends on Sphere but I chose to start with a fresh identity after a while.
  • Inferno for being a general good guy.
  • Sevros&Co. You guys are amazing people and have always pushed for the best of the shard no matter what happens. I wish you the best in your military service and University studies.
  • PKF&Co. Also, amazing people. I’m sorry for anything ill caused but truth be told, my original plan was to build up a strong, solid guild, then turn them against me to solidify PvP here. Almost worked till someone got banned and someone got a girl friend.
  • Galahad for being the among the only people on RunUO that knows how to play. I don’t like you still but credit where credit is due.
  • Auggy. My man, you play sporadically but we’ve had many a good times here. I wish you all the best.
  • The EU (DB and Caleb&Co) for being great people and bringing life to an otherwise dull shard while it was in a down swing. Akago, I found out you PK’d me when I was macroing ninjitsu, you fucker.
  • Sanosuke for being an inspiration to many people to fight for what is sensible, though your tactics weren’t entirely sensible, you said and did what we all thought was right. Congratulations on having more balls than anyone else, and actually getting on to staff you sly, sly dog. See you on SB.
  • Thalandor for giving me Kindals gear after my hiatus, it helped me much more than my 4×70 DB Mage plate.
  • Bruno for actually teaching people you can play a warrior well. But, screw you for causing the majority of the shard to play warriors for the next 3 years. Also, thanks for hacking that account and stealing an entire spectral plate suit (lol he obviously earnt it)
  • Marco for being a great person and having sensible decisions whilst doing the best for your guild. I wish you all the best and will probably see you on Paradise.
  • Mr. Morgan and Mr. Christopher. I’ll see you guys on Revelation and vent. Congratulations on winning RunUO.
  • Everyone else for making a good shard great.

I will perhaps sporadically blog as I do occasionally receive emails urging me to blog more but this is still relatively undecided. I wish everyone the absolute best with their lives and wish Oblivion all the best in pushing forward.

Again, fuck you Degore.

Atox and I rotating killing the stone beetle

What I was working on till shit hit the fan

Auggy asked Morgan and I to deco our soon to be opened vendor house

December 4, 2010

Why I left

Filed under: Uncategorized — whiplashob @ 8:50 pm


August 10, 2010

Told you not to say that..

Filed under: Uncategorized — whiplashob @ 8:20 am

NIIIIIIIIIINNNNNNNNNNNNNNTEEEEEEEEEEEENNNDOOOOOOOOOOOOOOOOOOOOOOOOOOO SIIIIIIIIIIIIIIIIXXXXXXXXXXXXXXXXXTTTTTTTTYYYYYYYYYYYYYYYYYYYYY-FOOOOOOOOOOOOOUUUUUUUUUUUUUUURRRRRRRRRRRRRR

For those that don’t get the reference:

– Whiplash

July 25, 2010

Exactly 30

Filed under: Uncategorized — whiplashob @ 11:23 pm

A macro would be exact.

– Whiplash

OH NOE HAX!!`~~~ – Basic Gump Editing

Filed under: Uncategorized — whiplashob @ 8:35 am

I’m sure many remember that back in the day, we weren’t exactly fortunate enough to have such innovative client features such as a gump interface for our jewels. Of course the days where we had to spend 20 minutes trying to remove some cosmetic jewels to attend an event are long gone but it’s always nice to have “options”. Or in other words an easier approach to belittling and marginalizing another on their poor jewel selections. Here’s how!

What you need:

This won’t be a “tutorial” per se as I believe some things are better left to those that can be given an idea along with basic resources, and then left to their own to do great things. So, once you have installed MulEditor and launched it up and set your file paths through File -> Settings, BACKUP ANY files that you will be editing.

Now simply use the gump browser under the tools section to navigate to any gump you would like to edit. Save that gump to a BMP file, edit the file in any program you’d like to use, then re-load your changes.

Once complete you may be left with something like this.

– Whiplash

July 22, 2010

Purpose – Basic Template Design

Filed under: Uncategorized — whiplashob @ 6:43 pm

Unfortunately, any guides currently available for Ultima Online in regards to basic fundamentals are horribly antiquated and also, have no relation to how someone should properly make a character whilst effectively using a 1000 skill cap. In most cases what eventuates is someone reading a basic template that “works” then simply bolting on additional skills to support whatever skills were chosen in the first place. This approach is all good and well, but isn’t exactly “optimal”. It may seem horribly “hardcore” to come with such an approach but if you’re spending more than 5 days play time on a character, you might as well do it right.

Sure it would be fine if I just listed half-a-dozen templates that effectively “worked” but if you’re reading a, might I say myself, a highly articulate post in regards to template design basics, then, if i may, I think you actually might want to LEARN something, … unless you’re a sheep: “baaa”. The first, and most important principle to understand when you make any character is WHY you’re making that particular character. Sure you don’t need to do this, you’ll most probably be just fine, but that’s not why I’m bothering spending time writing up this post. I’m writing this post for the people that want to be able to do MORE. I’m writing this post, specifically, for the people that want to improve their game play.

Purpose. What are you trying to achieve? Why do you logon?

That is the most basic level you can look at it. Once you figure that out, FOCUS on what sort of template you need to achieve this. I’ll run through some of my personal cases to explain how I approach this.

Whiplash’s template was originally designed to be played very aggressively in field PvP. Being Australian, I’m forced to play with a horrendous ping of 400-500ms in PvP conditions and because of this my original template was designed to output the highest possible damage for a mage to make every single spell matter more, to make every single spell DO more. Due to this, unlike the vast majority of “field” mages I chose to take up inscription instead of poisoning (idiots, there’s something called pots). Know what you want to do, then figure out the best possible way to do it.

Eventually, templates do have to be changed. With more and more players using a more dismount orientated style I had to adapt my template to remain competitive. I chose to drop inscription and to pick up ninjitsu for two reasons. One, ninjitsu offers an amazing array of spells to boost a players survivability against dismounts in field PvP along with offering that dangerously clutch “death strike”. Two, it allows you to do some crazy stuff with a necro-mage PvM wise and I don’t PvP as much anymore so it seemed like a logical choice.

Now, what is the purpose of my updated mage template? To offer a good mix of versatility, survivability and utility in regards to all aspects of the game. Fortunately enough necro-mage templates in general offer a good mix of both PvM and PvP capability allowing me to not bother about making a clear distinction on what my character is designed for. But, what happens if you wanted to make it more PvP? More PvM perhaps? You could perhaps drop necro and pick up chiv to counter other necro-mages that rely on strangle disrupts. Maybe, pick up bushido in conjunction with ninjitsu which would give you ridiculous amounts of survivability.


This post is already quite lengthy and it is WAY too late for me (4am) and so I’ll close on some basic warrior stuff. If you play a warrior, for gods sake, don’t pick up archery as a secondary utility skill. Sure, it “works” but it defeats the purpose of even making a warrior in the first place. If you want to make a warrior, any sort of warrior, at least play to your particular strengths and don’t weaken yourself by over-diversifying yourself.

– Whiplash

Apologies for any stupid grammar/spelling mistakes but it’s absurdly late.

July 21, 2010

BOD Management Basics

Filed under: Uncategorized — whiplashob @ 4:44 pm
If you happen to have a large amount of BODs you would have noticed it is almost impossible to manage your collection being that Ultima Online has possibly the most antiquated and tedious crafting system in MMO history. Unless you have a ridiculously good memory it’s simply impossible to keep track of what you need, need to fill, and what BODs you can trade. Fortunately enough this is made simple if you use two tools that I’ll be describing today:

Just a small note. Never accept any scripts or executable files from anyone you meet as a security (idiot) precaution. Using the links above is the safest option and everyone should be doing that, unless you’re an idiot.

Once you have EasyUO, the script linked and UOBOD downloaded simply load up the script using EasyUO, select all the BOD books you want and export them into a text file which will be saved wherever your EasyUO location is.

Depending on how large your collection is this can take a VERY long time. For my collection of 1800 BODs exporting it took 12minutes so be prepared to wait. The most important part of this process is during the export process, you MUST leave the UO window up and have NOTHING covering anything as you can see in my screenshot. Simply WALK away if you’re tempted to even alt-tab.

When this is done you should have two files located in your EasyUO directory. Simply copy this into the folder where you have UOBOD (not required but better organisation is allways good).

Then simply go File > Import > Textfile and import both files that were created by EasyUO.

Once you’ve done this simply save your new database and you’ll now have easy access to your entire BOD collection. From this you can easily see what you can fill e.g. I can fill nine 120 tailoring powerscrolls. I generally re-export my BODs every month as I make changes or you can simply do this manually as you craft on a day-to-day basis.

Additionally, you can generate report of what large BODs require to simplify you’re personal trading needs or pass your database to a friend to just so they know what you have in a simple way. This makes managing a guilds BODs easy and efficient, you can export your BOD collection every week and post it somewhere where your guild members can access easily.

– Whiplash

Next Page »

Create a free website or blog at WordPress.com.